Prabhat Tiwari
Thoughtfully written notes on technology, Web3, AI and gaming — simply shared.
Latest
Recent writing
Keys, not accounts: notes on self-custody
A short look at what changes when the thing you hold is a key rather than a login, and the habits that come with it.
Why the best game menus feel like furniture
Menus are the rooms we walk through between moments of play. Some are built like hallways; the good ones feel lived in.
The quiet case for boring infrastructure
Notes on choosing tools that do not need attention, and why the most reliable systems are rarely the most exciting ones.
Evaluations are the product
If you cannot say what good looks like, you cannot ship it. A sketch of how evaluation shapes everything downstream.
Names on a chain and the problem of the second click
Human-readable names solve the first problem. The second click — where the name actually takes you — is the harder one.
Latency is a design material
Every input has a delay. Treating it as a material instead of a bug changes how a game, or any interface, feels.
Topics
Four things I keep coming back to
About
Hi, I’m Prabhat Tiwari.
I write here when something is worth thinking through slowly — mostly technology, Web3, AI and games. No schedule, no feed to keep up with.